


Saurabh Kapoor
About Me
I'm Saurabh Kapoor, an accomplished Rigging Artist known for my expertise in crafting intricate character and facial rigs, combined with innovative tool development to streamline workfows. With a strong foundation in CG, VFX, and Unreal Engine, I bring a deep understanding of rigging technicalities, deformation basics, and animation interactions. My skill set extends to creating compelling facial expressions, capturing lifelike emotions, and consistently pushing the boundaries of character animation to create immersive digital experiences.
I’m grateful for a profession I’m passionate about and I am proud to share examples of my greatest work. Take a moment to check out my portfolio, and get in touch with me.
Personal Work
Pipeline Tools
Pipeline Tools


RightClick Rig Menu Builder 🔧 | Create Custom Maya Marking Menus Without Coding

RigNet Tools: Sticky Lips Creator

RigNet_Plugins: Sticky

Curve_Rigger_Tool
Rigging Portfolio
Rigging Portfolio


Rigging Showreel_2023

Snake Rig Advanced with Variable FK |Maya 2022|

FACS

Adam Body Skin using slider joints | Maya Skinning |
Released Projects
Released Projects


Mufasa: The Lion King | Teaser Trailer

Can Max Rescues Her Uncle from an EVIL King? 💥 | Max & The Midknights (NEW SERIES) | Nickelodeon

gen-LOCK S2 - Official Trailer - HBO Max

The VeggieTales Show- LarryBoy and Awful Alvin's Grudge (Trailer)
Personal Scripts

RigNet Tools: Right-Click Menu Creator
Maya tool for creating per-rig right-click marking menus.
It lets you build, assign, and manage rig menus visually—no repetitive scripting needed.
Perfect for riggers and TDs who want flexible, modular rig menu workflows

RigNet Tools: Curve Rigger
Hey Guys I created this tool in Python which can Rig any rope, curve, wire or similar object in a single click.
It gives multiple option from selecting number of skinning joints to number of FK Ik and Path Ctrls.
You can create the rig in any direction aswell.

RigNet Tools: Sticky Lips Creator
The Sticky Lips Tool creates sticky lips setups for any rig type, including skin-based, blendshape-based, and hybrid rigs. It offers two setup options: one using the custom Sticky Plugin and another with Maya nodes for a complex, plugin-free solution. Highly customizable, it allows individual joint offsets for precise and dynamic control.

RigNet Browser
RigNet Browser and Publish Tool

Modular AutoRig Setup
Arm and Leg Module Rig setup created with stretch and roll attributes

Prop Matrix Auto Rig
AutoRig Script for rigging props using matrix constraints.

Spine Rig Module
Created Spine rig module Using matrix constraint with fk and Ik Stretchy

Cluster Rig Tool
Tool created to extract skin weight into clusters and vice versa, Good for painting secondary controls and adding it on main mesh.

Basic Rig Controls
Some of the basic rig handy scripts added in a UI ( All scripts also developed by me)
Professional Experience
CV
Giant Pixel
RIGGING TD
FEB,2024 - Present
Leading Rigging Department and developing Rigging Pipeline by supporting in building advance and fast rigging setups to be used in projects. Creating animation pipeline tools to ease out the animation process and QC challenges.
Xentrix (Nickelodeon)
RIGGING ARTIST/ RIGGING TA
May ,2022 - JAN, 2024
Working on Developing tools to automate complex rigging process, Working on tools and methods to convert maya rigs to work in Unreal Engine. Working on character Rigs and facial for projects like “Kamp Koral”, “Monster High”, etc..
MPC
RIGGING ARTIST/ RIGGING TA
July ,2021 - April,2022
Worked on character body rigs and facial Mainly Developed tools to fast forward rigging conversion and transfer process.
ASSEMBLAGE ENTERTAINMENT
CHARACTER RIGGING ARTIST
OCT ,2020 - July,2021
Worked on character body rigs and facial rigs of different International Projects
88 PICTURES
RIGGING ARTIST
NOV,2018- SEP, 2020
Joined as junior rigging artist and worked on projects like: “Butterean Cafe”(Brown Bag Films) and “DO RE MI”
Rigging Project Lead of “The Veggietales Show”, Worked on “A Dreamworks Project- Tales Of Arcadia”
ARENA ANIMATION, MORADABAD
FACULTY
APRIL, 2018-NOVEMBER, 2018
Worked as a faculty and lab assistant. Taught 2d softwares(Illustrator, corelDraw,Photoshop and 3ds max)

